Based on the best-selling book series, Jack and Annie journey to the Middle Ages and learn the power of hope. (30-MINUTE VERSION FOR YOUNG PERFORMERS)
What would you do if a tree house in your neighborhood could transport you anywhere you wanted to go?
Two siblings, Jack and Annie, return to visit the Magic Tree House filled with a magnificent collection of books that can transport the reader to the wonderful faraway settings featured in their pages. As they read a book about knights and the Middle Ages, Annie is intrigued by the Black Knight and the mysterious quest he says one must successfully complete before becoming a knight. When she wishes to visit the castle in the book, the siblings are whisked away to medieval times and set off to learn more about the Black Knight and his quest. Through their adventure, the two discover the power of hope and the true meaning of gallantry.
MAGIC TREE HOUSE: THE KNIGHT AT DAWN KIDS is an adaptation of the second of Mary Pope Osborne's award-winning fantasy adventure books from the Magic Tree House book series. The books are number one New York Times bestsellers - more than 100 million copies have been sold in North America alone. The series has been translated into many languages and is available in more than 100 countries around the world.
As the curtain rises, a Jester takes the stage and tells the tale of a magic tree house full of books that will transport the reader to wonderful faraway settings ("Prologue, How Far Can You See?"). Jack and Annie discover a book about knights and castles. In it, there is a bookmark with a strange inscription from the Black Knight, encouraging them to be brave and gallant if they wish to be knights ("You Must Pass My Test"). Inquisitive about the Black Knight and his quest, Annie wishes to visit the castle in the book. Before Jack can intercede, the tree house begins to spin and the two are whisked away to the medieval castle ("A Spin Before Dawn").
At the entrance to the castle, three guards - Mustache, Squinty and Red - stand watch while a grand feast is being held inside to win the favor of the Black Knight. The rumor of the Black Knight's presence has attracted a crowd of commoners, all wanting to catch a glimpse of the elusive hero. The guards let only the nobility into the feast and toss the Commoners out ("Mustache, Squinty and Red"). Finally, the Black Knight arrives, and the guards, star struck, scramble to show him in. Just as the drawbridge is about to be pulled up, Annie and Jack slip through the castle gate.
Inside the Great Hall, the Jester and other minstrels are entertaining members of the Royal Court. The Duke requests a song about his favorite subject - himself. The Jester and Minstrels oblige, performing a song about the Duke and his brother, Harry ("The Apple Song"), whom the Duke imprisoned in the dungeon after Harry criticized the Duke's crop of apples.
Just as the Black Knight is about to enter, Jack and Annie are discovered by Yates, Rikki, Baxter and other kids whose parents work in the castle kitchens. Convinced that Jack and Annie are thieves, the kids run off to tell the Duke. Before they can return, Jack and Annie hide in a dark room. Annie clicks on her flashlight and discovers rows and rows of shining Suits of Armor. With some help from the Suits of Armor, Jack and Annie imagine what it would be like to be a knight ("To Be A Knight"). Accidentally, Annie leans against a Suit of Armor, causing the whole line to topple like dominoes. Mustache, Squinty and Red appear and believe Jack and Annie are thieves or spies and are lying about their connection to the Black Knight.
Keenan, the dungeon master, and the Keepers of the Dungeon welcome Jack and Annie to their new home ("Welcome to the Dungeon"). As they are shown around the premises, they are introduced to Harry, the Duke's brother, now a sad old man who won't speak to anyone, and many other Vagrants who the Duke has had imprisoned for questionable reasons. Keenan and the Keepers leave, and Jack and Annie implore Harry to reveal the location of a secret passageway that might lead them to freedom. The other Vagrants say it's no use - Harry has given up hope and will speak to no one. Annie and the others encourage him to look deep within to find a glimmer of hope ("A Light In the Dark"). Encouraged by the youngsters' moving message, Harry offers to draw a map leading to the secret passages of the castle. Jack clicks on the flashlight so Harry can see better, and everyone gasps - "Is it a wand? Like the wizards carry?" Realizing the power she has, Annie summons Keenan and the Keepers of the Dungeon. When they appear, she shines the flashlight on them and threatens to use her magic wand. With the guards stunned, the prisoners make their escape to the orchard, while Jack and Annie run toward another secret exit that leads to the moat and back to the tree house. The steps they are climbing suddenly come to an end and the two must jump into the moat and swim to safety ("The Legend Begins").
The Black Knight appears on the shore, helps Jack and Annie out of the moat, and praises them for passing his test - they helped the innocent without sword or might, but with their brains and their hearts. He dubs them knights, and thanks them for their service ("You Have Passed My Test - Reprise"). Jack and Annie climb back into the tree house and wish themselves back to Pennsylvania ("Spinning Into Dawn"). As the sun starts to come up, the two start to imagine all the places they can go and the adventures they'll have in their magic tree house ("How Far Can You See? - Epilogue").
ShowKit - 00124940 $495.00
This ShowKit includes:
- 2 Accompaniment & Guide Vocal CDs
- Choreography DVD
- Director's Guide
- 30 Family Matters Booklets
- Media Disk
- Piano/Vocal Score
- 30 Student Books
00124941 - Director's Guide $100.00
00124942 - Piano/Vocal Score $40.00
00124943 - Actor's Script $10.00
00124944 - Actor's Script 10-Pak $75.00
00124945 - Rehearsal/Accompaniment CD $75.00
00124946 - Student Rehearsal CD $10.00
00124947 - Student Rehearsal CD 20-Pak $100.00
00124948 - Choreography DVD $50.00
00124949 - Media Disc $10.00
00124950 - Audio Sampler $10.00
How Far Can You See?
You Must Pass My Test
A Spin Before Dawn
Mustache, Squinty and Red
The Apple Song
To Be A Knight (Part 1)
To Be A Knight (Part 2)
Welcome To The Dungeon (Part 1)
Welcome To The Dungeon (Part 2)
A Light In The Dark
The Legend Begins
You Have Passes My Test (Reprise)
Spinning Into Dawn
How Far Can you See? (Epilogue)
Medium (11-20), Large (over 20), Flexible
Children in Cast, Ensemble Cast - Many featured roles, Strong/Large Chorus, Teenage Roles
None/minimal, Standard (Musical Staging/Some Dance/Optional)
Annie Jack's younger sister and, in many ways, his opposite in terms of personality. She is a risk-taker who often follows her heart instead of her head. She sometimes teases Jack about his careful attitude toward life and often encourages him to be more adventurous. She loves animals of any kind and has a very loving heart.
Black Knight A mysterious figure who sends Jack and Annie on their quest. In the Duke's kingdom, the Black Knight is something of a legend and a celebrity.
Commoners The common members of the kingdom who try to talk their way into the castle feast so that they can catch a glimpse of the Black Knight.
Duke A pompous bully who enjoys being the center of attention and wielding his power.
Elf Keenan's right hand man/woman and another big fan of dungeon life.
Harry The Duke's brother and although he has been in the dungeon for forty-seven years, he has retained his quiet dignity and nobility.
Jack He is bookish, careful and thoughtful, but he is NOT a nerd! Jack has tremendous curiosity about the world around him and loves to take notes about his observations. Jack tends to be very cautious in new situations, and his adventures in the tree house help him develop his confidence. He has a good (and protective) relationship with his younger sister, Annie, though her more impetuous nature often gets on his nerves.
Keenan The head honcho for all things concerning the Duke's dungeon.
Keepers of the Dungeon The servants of Keenan and Elf who enjoy every moment of their lives in the dungeon.
Minstrels The castle musicians and singers.
Mustache One of the main Castle Sentries/Guards. Mustache is a tough guy type and most of what he says and does is done in an effort to impress his boss, Red.
Red One of the main Castle Sentries/Guards. Red is the ringleader, a bit of a braggart, and the most ambitious of the three guards.
Rikki, Baxter, Yates and other Castle Kids The children of the castle servants. They are spunky and adventurous and highly competitive with one another.
Squinty One of the main Castle Sentries/Guards. Squinty is more childlike than the others, and his guilelessness helps provide much of the comic relief in their scenes.
Suits of Armor The Suits are housed in the armory and brought to life by the song "To Be A Knight."
The Jester A professional entertainer/performer whose job it is to amuse the Duke and his guests, and he or she is the only person allowed to criticize or make fun of the Duke.
Vagrants The prisoners of the dungeon being held for the "crime" of being orphaned.